2017 Sasha Stanojevic

2017 - June 18

 

 

Set up work area

1-Drag camSchnapper Network into work area

2-Save Scene

 

Set up 3D object

(note for this technique your 3D object must match real world object exactly  use photogrammetry or careful surveying the achieve this.)

 

3-Import fbx

4-Import from, the location you saved your file on your hard drive (import/geo/ XXXX.tog) the generated file.

5-Create a Geometry node & replace default torus shape with .tog

6-inside the geo node make sure to enable rendering and display buttons on .tog

7-Drag in texture apply to new phong material’s colour

8-In material change the “Emit” values to 1,1,1

9-Drag material onto Geometry node and chose “Param:Material”

 

Set up render scene

10-Create Render node (for demo version of touch change resolution to 1280x720)

11-Plug camSchnapper into render node’s camera slot

12-Plug render node into camSchnapper

13-Plug original .tog file into CamSchnappr

 

Set up projector output

14-Create window node

15-set monitor number,  size, location, turn off borders, turn on draw window, set perform mode window (f1)

 

Use camSchnapper

16-in camSchnapper settings press “Open camSchnapper Pulse” button & chose at least 6 identafiable points.  Navigate this scene using ctrl & all three mouse buttons.

17-Set correct output monitor

18-in camSchnapper settings press “Open Output Pulse” button and align the projected image in real world space.

19-Pulse Close

 

Output

20-in Window node operator slot plug in “render1” node

21- Press f1 to enter performance mode

 

 

Projection Mapping Using: Touch Designer & camSchnapper

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