2017 Sasha Stanojevic
2017 - June 18
Set up work area
1-Drag camSchnapper Network into work area
2-Save Scene
Set up 3D object
(note for this technique your 3D object must match real world object exactly use photogrammetry or careful surveying the achieve this.)
3-Import fbx
4-Import from, the location you saved your file on your hard drive (import/geo/ XXXX.tog) the generated file.
5-Create a Geometry node & replace default torus shape with .tog
6-inside the geo node make sure to enable rendering and display buttons on .tog
7-Drag in texture apply to new phong material’s colour
8-In material change the “Emit” values to 1,1,1
9-Drag material onto Geometry node and chose “Param:Material”
Set up render scene
10-Create Render node (for demo version of touch change resolution to 1280x720)
11-Plug camSchnapper into render node’s camera slot
12-Plug render node into camSchnapper
13-Plug original .tog file into CamSchnappr
Set up projector output
14-Create window node
15-set monitor number, size, location, turn off borders, turn on draw window, set perform mode window (f1)
Use camSchnapper
16-in camSchnapper settings press “Open camSchnapper Pulse” button & chose at least 6 identafiable points. Navigate this scene using ctrl & all three mouse buttons.
17-Set correct output monitor
18-in camSchnapper settings press “Open Output Pulse” button and align the projected image in real world space.
19-Pulse Close
Output
20-in Window node operator slot plug in “render1” node
21- Press f1 to enter performance mode
Projection Mapping Using: Touch Designer & camSchnapper